[ Reviewed by Dex Almeida ]
The Completionist Chronicles
Dakota Krout · Ongoing · 14 books
Joe joins humanity's mass migration into Eternium, a full-immersion fantasy world running on hard RPG rules, and rolls the ultra-rare Ritualist class. He commits to a completionist run: finishing every quest, mastering every skill, claiming every bonus. Doing the tedious thing every time compounds into a build the game was never designed to handle.
At a glance
- Status
- Ongoing
- Books
- 14
- Length
- 162.4 hrs
- Avg / book
- ~12 hrs
- Pace
- Brisk early, slows mid-series
- Stat crunch
- Medium
- MC power
- Builds through accumulation, no godmode spikes
- Power system
- Ritual magic + alchemy/crafting (the Completionist class)
- Tone
- Comedic adventure
- Harem
- No
- POV
- Single (Joe)
- Narrator
- Luke Daniels
Books in the series
14 booksA new book about every 7 months on average. 14 books over 8.1 years. Latest book landed within the last month.
- 1Ritualist12h 6m · May 2018
- 2Regicide13h 3m · Sep 2018
- 3Rexus: Side Quest6h 23m · Sep 2019
- 4Raze10h 28m · Nov 2019
- 5Ruthless12h 8m · Aug 2020
- 6Inflame13h 24m · Mar 2021
- 7Invent12h 14m · Aug 2022
- 8Implode11h 51m · Oct 2022
- 9Tenacity11h 42m · Sep 2023
- 10Thesaurize11h 40m · Nov 2023
- 11Thunderplump12h 13m · Dec 2023
- 12Untapped17h 59m · Aug 2025
- 13Unmapped16h 13m · Jan 2026
- 14UncappedJun 2026
Listened to the Luke Daniels narration (Vikas Adam on books 1-2)
Start here if you want a clever, comedic crafting-and-rituals climb built on a class you have to hide, and you read progression fantasy for the system design more than the loot spreadsheet. The build verdict: the Completionist premise is one of the cleverest progression hooks in the genre, the R arc (books 1 through 5) is the peak, and the long middle has a real rough patch around books 7 and 8 before the series climbs back. If you need itemized gear stats to audit, this is not built for you. If you want a strong opening mini-series, a system that is fun to think about, and a back half that recovers its footing, it earns the hours.
The system is the whole pitch
Joe joins humanity's migration into Eternium, a full-immersion fantasy world running on hard RPG rules, and rolls into the Ritualist class. Two mechanics make this worth your time. First, the class is rare enough that revealing it carries a systemic penalty, so concealment is itself a game rule you play around. Second, "Completionist" is a playstyle rather than a stat: Joe never skips a quest, never leaves a skill half-leveled, never ignores a completion bonus. Those bonuses compound. The whole thesis is that doing the tedious thing every single time eventually breaks the curve in a way no power-gamer min-max anticipates, and the early books pay that off in full.
Ritual magic is the combat and utility engine. Joe draws power circles, runs ceremonial gestures, and combines reagents, and it is deliberately prep-heavy. He is vulnerable mid-cast, which means positioning and setup carry real weight instead of raw numbers. Alchemy and crafting run alongside it: scrolls, potions, items, each broken into steps that grant partial experience. If you have ever lost an evening to an MMO crafting loop because the progress bar kept ticking, this is engineered for you. The grind feels purposeful because every step pays out, so the climb itself is the reward.
Where a crunch reader hits the ceiling is gear. There is close to no itemized loot. No item levels worth auditing, no stat blocks on equipment to optimize around. Progression is class and skill, not gear, which is a real design choice and a real limit. The character sheet you can study is the skill tree, not the inventory.
The dwarves-and-elves stretch
The series hits a rough patch in its middle, and it is the one thing a prospective reader should weigh. The dwarves-and-elves arc, roughly books 7 and 8, is where the series loses some of its early readers. I felt it myself, and the Goodreads numbers back it up: the R arc sits in the 4.42 to 4.48 range, and books 7 through 9 dip about a tenth of a star to the low 4.3s. A vocal slice of the community drops out right here, around the time the new lands and the new cast arrive.
Two things wear on those books. The humor thins. Early on Joe is the strange one set against a world that plays things straight, and that contrast carries most of the comedy. Once a chunk of the supporting cast turns equally absurd, the jokes have less to push against. The second snag is Joe himself. He starts as the guy who lands a unique class because he was the only person who actually read the terms-of-service contract, and across these middle books he reads as more forgetful and less curious about the game he swore to complete. For a series whose engine is systematic mastery, an MC who stops poking at the system loses the thread that made him fun. Goodreads reviewers for book 8 land on the same word: stagnated.
Here is what the "just stop at book 5" advice misses. The slide is shallow and it does not last. On Audible, where each book carries thousands to tens of thousands of ratings, there is no decline at all, every volume sits at 4.7 or 4.8 start to finish, and book 6 matches the series peak. On Goodreads the dip bottoms out around book 9 and then climbs: Thunderplump (book 11) hits 4.47, back in R-arc territory, and the U arc that follows reaches the highest ratings the series has ever posted, with Unmapped (book 13) at 4.49. The community that pushed through calls book 12 a return to form, and I land in the same place. The rough patch is real and it is concentrated, the recovery is just as real.
The cast and the early comedy
The front half earns its reputation on party chemistry. Joe assembles a group of weirdos by book 4 or 5, and at its best the banter generates real laugh-out-loud beats. The tone is light, playful, occasionally absurdist, and it works precisely because the early world around it stays grounded. This is character-leaning more than plot-leaning fantasy: the early books are carried by who these people are, not by an external threat clock. No harem, no romance to speak of, single POV throughout except for the book 3 side story told from a party member's seat.
Krout built a shared universe here. The Completionist Chronicles, Artorian's Archives, and Dungeon Born all sit inside Eternium, and the deep-lore crowd reports richer payoffs across the three. Upside for the obsessive, skippable if you just want one good series.
The audio, and the narrator question
Audio is the way most people take this in, and there is a wrinkle worth knowing first. Vikas Adam narrates books 1 and 2 under the original Tantor Audio run. From book 3 on, after Krout brought audio in-house at his Mountaindale Press, Luke Daniels takes over and carries 11 of the 13 published volumes. Daniels is a known quantity in the genre and the performance holds up: he handles the ensemble voices and the comedic timing the early books live on, with no real narration complaints across his run. The handoff at book 3 is a swap you notice for a chapter and then forget. The published run through book 13 sits around 162 hours.
Who it's for
Take this if you want a clever, comedic crafting-and-rituals climb and you read progression fantasy for the system design over the gear spreadsheet. The R arc alone is worth the entry, and the books that come after the mid-series dip earn the time, with the U arc rating as highly as anything in the series. Skip it if itemized loot stats are the thing you optimize around, or if a stretch of tonal drift, where a lot of the cast turns into the joke, will lose you for good before the recovery. The numbers matter here, and the system stays worth thinking about long after the middle wobbles.
Where to read or listen: Kindle and Kindle Unlimited for the ebooks, Audible for the Vikas Adam and Luke Daniels narrations.
Books like The Completionist Chronicles
Matched on what they actually share with The Completionist Chronicles, not on popularity. Each pick says why.
RE: Monarch
WhyLuke Daniels narration and moderate pace.
All the Skills
WhyLuke Daniels narration.
Apocalypse: Regression
WhyMedium-crunch stats.
Disgardium
WhyMedium-crunch stats.
Dual Class
WhyMedium-crunch stats.
He Who Fights With Monsters
WhyMedium-crunch stats.