[ Reviewed by Dex Almeida ]
All the Skills
Honour Rae · Ongoing · 6 books
Arthur grows up in a world where magic flows through cards — and he has none. When a legendary Master of Skills card finds its way to him (and a dragon into his life), he gains the rarest ability of all: to learn and copy any skill that exists. Now he just has to survive long enough to use it.
At a glance
- Status
- Ongoing
- Books
- 6
- Length
- 83.5 hrs
- Avg / book
- ~14 hrs
- Pace
- Slow book-1 opening, then steady collect-and-combine
- Stat crunch
- Low-medium (card rarities and named effects, not stat blocks)
- MC power
- Starts powerless, trends strong by mid-series
- Power system
- Card deck-building (Heart Deck plus swappable Side Deck)
- Tone
- Warm coming-of-age adventure with a dragon companion
- Harem
- No
- POV
- Single (Arthur)
- Narrator
- Luke Daniels
Where to read & listen
Books in the series
6 books (+1 coming)A new book about every 7 months on average. 5 books over 2.3 years. Latest book landed about 14 months ago.
- 1All the Skills: A Deck-Building LitRPG13h 38m · Dec 2022
- 2All the Skills 2: A Deck-Building LitRPG16h 32m · Jun 2023
- 3All the Skills 3: A Deck-Building LitRPG15h 22m · Mar 2024
- 4All the Skills 4: A Deck-Building LitRPG15h 33m · Aug 2024
- 5All the Skills 5: A Deck-Building LitRPG11h 12m · Mar 2025
- 6All the Skills 6: A Deck-Building LitRPGComing11h 14m · Jun 2026 · pre-order
Listened to the Luke Daniels narration
Build verdict: a deck-builder where the cards are the build, and the protagonist's whole engine is a legendary card that lets him copy any skill he meets, so the loop is acquisition first, optimization second. If you have ever rebuilt a deck at 2am to chase one more synergy, this is for you. If you want hard stat math, dense number-crunching, or a fast start, this is not your series.
The card economy is the build
The premise does the rare thing of making its magic legible from page one. In Arthur's world, every ability is a physical card. You slot the good ones into a Heart Deck pressed against your chest, where they bond so deeply that losing one hurts, and you carry the cheaper ones in a Side Deck you can swap at will. Rarity runs from trash up to legendary. That is the entire grammar of power, and it pays off the title: Arthur holds the legendary Master of Skills, which lets him absorb and copy skills off the cards he encounters. He starts with nothing and builds a kit one acquisition at a time.
The two-deck split is a real design constraint, not set dressing. Heart Deck slots are scarce and bonded, so committing one is a decision with weight, while the Side Deck is where you tune for the situation. That is deck-building logic translated to prose better than I expected. The rarity ladder runs Common, Uncommon, Rare, Legendary, Mythic, and the cards spell out their own rules in plain System text, so you always know what a slot is doing and why one piece wants the others around it. Master of Skills reads as a utility card that points you toward a set, which is the whole engine in one line: go find the pieces, then make them play together.
Where it loses points: the numbers under the cards stay soft. You get rarities, named effects, and clear upgrade paths, but not the spreadsheet-grade crunch a hard-System reader runs in their head. Judge it as a deck-builder, not a stat sim. The question is whether the card economy is fun to optimize, and mostly it is. Progression: 8, because the acquisition-and-combine loop has a clean shape and real trade-offs, held back by how rarely the underlying values are exposed.
The slow open the title oversells
Book 1 opens slow, and the slowness is the most common complaint for a reason. The orphanage-and-village setup runs long before the card-collecting kicks in, and by most readers' count roughly two-thirds of the first book has little of the loop the cover promises. Arthur starts at 12, which drags the early stretch. The series is far better once it gets out of the gate, but you have to spend that first third on faith. If a slow open kills a book for you, know it going in.
Arthur and Brixaby
The other load-bearing piece is the dragon. Brixaby is there from book 1, bonded to Arthur, with his own card-based ability, and he is the standout the fanbase keeps pointing at. Each dragon is linked to a specific card at birth, so the bond is a system feature, not just a pet subplot, and the relationship between the two carries real weight as the series runs. This is where the warm, coming-of-age tone lives. It is an adventure with a kid and his dragon at the center, not a grimdark grind, and it does that warmth without going saccharine.
Where the cracks show
Past the opening, the secondary cast is the soft spot. Through the middle books a few characters who should matter read thin next to Arthur and Brixaby, present for the plot more than alive on the page. Arthur's moral compass also wobbles. He swings between generous and grasping in a way that can undercut your read on him, and it is the kind of inconsistency that nags once you notice it. Book 4 in particular caught flak for line-level errors, the sort of grammar and word-choice slips that pull you out of an otherwise clean read. None of these sink the series. They are the cracks in a thing that mostly works.
The Luke Daniels audio, and who it is for
Audio is the way in, and it is not a close call. Luke Daniels narrates all six books, and he is one of the format's best for exactly this kind of story: distinct voices, comic timing that lands the lighter beats, and the energy to carry an adventure without overplaying it. The system here is light enough that there are no slab stat-blocks to slog through, which plays to his strengths. Narration: 9, and if you are choosing a format, choose this one.
Six books out, ongoing, a seventh planned for 2027, around 83 audiobook hours across the published run. It is a habit, not a weekend, but the cadence has been steady and the floor stays high once you are past book 1.
This is for deck-builder and card-game readers who want a magic system that thinks like a deck, a low-crunch progression that is about collecting and combining rather than crunching stats, a warm tone, and a genuinely good dragon companion. If you came up on deckbuilders and wished a LitRPG would commit to the bit, this commits. Skip it if you are a hard-crunch reader who needs stat screens and load-bearing math, if you are allergic to a slow start, or if you want a finished series to binge. This is a strong deck-building entry that knows its lane, and on the Luke Daniels audio it is an easy one to recommend, opening third and all.
Where to listen or read: the Podium Audio edition on Audible (Luke Daniels), the Kindle ebook on Amazon and Kindle Unlimited, your library via OverDrive and Libby, or the original serialization free on Royal Road if you want to test the loop before you commit.
Lines we love
There are five categories: Common, Uncommon, Rare, Legendary, and Mythic.
System (card text) · All the Skills This is a utility only card. Seek additional cards in this set to include combative, magical, body, and special abilities.
System (Master of Skills card text) · All the Skills I'm unsure how this eruption could possibly degrade any further.
Brixaby · All the Skills
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