[ Reviewed by August Pell ]

The Bad Guys

Eric Ugland · Ongoing · 11 books

Ben was a small-time New York con man who woke up dead — and very much alive in Vuldranni, a fantasy world that runs on RPG rules. Reborn as Clyde Hatchett, he leans into what he knows: theft, deception, and talking his way out of trouble. But the city of Glaton has bigger plans for a man who keeps accidentally doing the right thing.

NO COVER
[ SYSTEM // APPRAISAL ]
Rare
Prose7
Story7
Narration9
Cast8
System5

At a glance

Status
Ongoing
Books
11
Length
103 hrs
Avg / book
~9.4 hrs
Pace
Medium-fast, episodic
Stat crunch
Low
MC power
Medium (luck-driven)
Power system
LitRPG (classes, stats, skills)
Tone
Comedic crime caper
Harem
No
POV
First person (Clyde)
Narrator
Neil Hellegers

Where to read & listen

AmazonAudibleOn Kindle Unlimited

Books in the series

11 books

A new book about every 5 months on average. 11 books over 4.5 years. Latest book landed about 1.9 years ago.

  1. 1Scamps & Scoundrels11h 29m · Jan 2020
  2. 2Second Story Man8h 52m · Feb 2020
  3. 3Skull and Thrones10h 17m · Jul 2020
  4. 4War of the Posers9h 47m · Nov 2020
  5. 5Seas the Day9h 3m · Mar 2021
  6. 6High Gloom10h 31m · May 2021
  7. 7Back to One7h 54m · Mar 2022
  8. 8Trick of the Night7h 29m · May 2022
  9. 9Darktown Funk9h 8m · Apr 2023
  10. 10On a Throne of Lies9h 42m · Dec 2023
  11. 112 Lies, 2 Thrones9h 13m · Jul 2024

Listened to the Neil Hellegers narration

Pick this up when you want a fantasy world told by the guy trying to pick its pockets. The Bad Guys is a comedy first and a LitRPG second, and the comedy is the good kind: clever, fast, and willing to undercut its own hero mid-sentence. It is for readers who want a funny, bingeable ear-read with a con man at the mic and a found family he keeps insisting he does not have. Skip it only if you live for tight build math, because the mechanics here are loose by design. This is a look at all 11 books out so far, with a 12th on the way, not a verdict on book 1 alone.

Ben was a small-time New York con man who woke up dead and then, somehow, woke up alive in Vuldranni, a world that runs on RPG rules whether the locals admit it or not. Reborn as Clyde Hatchett, he does the only thing he knows. He lies, he lifts, and he talks his way out of rooms he should not walk out of. The city has other ideas, and the running gag of the series is that a man this committed to being a crook keeps tripping into doing the right thing. It is a great engine for jokes and, quietly, for a character who is better than he will ever admit.

A quick word for The Good Guys readers, since the two series share a shelf. This is the companion in the same world, a different city, a different man, running on the same timeline. Clyde is the thief to Montana's tank. You can start here cold and lose nothing, or interleave the two and watch Vuldranni from a soldier's side and a swindler's side at once. Both work. Starting here does not put you behind on anything.

Why the comedy lands

The humor has a real pedigree, closer to Pratchett and Douglas Adams than to grimdark or grind. What makes it work is that the jokes are structural, not garnish. The System is in on the bit: skills arrive by deadpan questionnaire and terrible timing, so you fail your way into something called Falling and the screen congratulates you for it. Clyde's whole worldview is a setup and a punchline at once, a thief who narrates his own bad decisions with the confidence of a man who has already talked his way out of worse.

The cleverness is in the construction. Guild politics play like a heist movie that knows it is a heist movie, with the double-crosses and the too-clever plans and the inevitable moment they go sideways. Clyde keeps insisting he is the villain of the title while every choice points the other way, and the gap between what he says and what he does carries the whole thing. The banter is the draw, and across a long binge it kept paying off for me. When a series can make me laugh out loud on book 9, the math being decoration stops feeling like a complaint.

What you are actually signing up for

Crunch is low, and that is the deal you are taking. The stats and classes and a character sheet are all there, and Clyde acknowledges his, but the numbers are scenery, not the engine. There is a Luck stat that barely gets fed and still seems to run the plot, which tells you how seriously the math takes itself. If you want a system you can audit, where a build choice closes a door and the costs are tracked, look elsewhere. Here the LitRPG framing is a costume the comedy wears, and it wears it well.

Pace is medium and episodic. The books run around 9 to 10 hours each and tend to be a self-contained job or adventure, so it reads fast and binges easily. The early stretch is the tightest, and a couple of the later books lean on side adventures more than forward motion. It is the cost of an episodic structure run this long, and worth flagging so you know where the line wobbles, but the voice never leaves and the cast keeps it afloat.

The OP question is the honest one. Clyde wins on luck and narrative fortune more than earned advantage, and how much that bothers you is personal. For me the supporting cast is what keeps the convenience from going flat. The people Clyde gathers have real stakes and real personalities, and they push back on him, so the wins land softer and the world feels populated rather than staged around one lucky lead. The found-family arc, a loner learning he has built something he would bleed for, is the emotional spine, and it is the part I would go back for as much as the jokes.

The audio is the way in

Neil Hellegers narrates the whole run for Tantor, and audio is the format I would steer you to first. Comedy lives or dies on timing, and he has it. He gives the cast distinct, settled voices, he sells the deadpan System reads without straining for the laugh, and he keeps Clyde's running internal commentary moving so the banter never drags. For a series this voice-driven, the performance is doing a real share of the lifting, and it is a pleasure to listen to.

Where to read or listen: the ebooks are on Amazon and in Kindle Unlimited, and the audiobooks are on Audible through Tantor. The series is ongoing, with 11 books out and a 12th on the way.

The scoring leans on the cast and the narration. Characters land an 8 because the supporting crew is doing the heavy lifting and the found-family payoff is real. Narration earns a 9 for Hellegers carrying the comedy. Story and prose sit at 7, consistently funny and clever, dinged only where the later side quests pile up. Progression scores a 5, a measure of fit, not a knock: the system is light by design, so a crunch reader should know the math is decoration. If you want a Vuldranni told by its least trustworthy resident, and you are happy laughing more than leveling, this is an easy, warm series to keep in the audio queue, and one I had more fun with than I expected.

Lines we love

  • Congratulations, you've learned the skill: Falling.
    The System · The Bad Guys
  • I was not fully behind the decision to poison you, you know
    narration · The Bad Guys

If you liked this, read next

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